Anurag Gotety

I am a Gameplay Programmer

I am an indie game developer as well as a filmmaker. I specialize in game programming with a focus on game cinematics, UI system development, core mechanics and procedural generation. This combination gives me a cinematographer's perspective on game systems and mechanics as I can easily understand how the designers would want to implement various set pieces in relation to the game camera. I enjoy playing cinematic Action-adventure games such as Insomniac's Spider-Man, Read Dead Redemption 2 and The Last of Us.
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Erin and the Other World

Draw constellations to defeat celtic monsters with powerful magic in this roguelike deckbuilder.
Gameplay Programmer

  • Built in Unity. Programmed in C#
  • Team of twelve.
  • Extensively worked on building the UI system for the game. Ranging from the menu system to player progression throughout the game.
  • I am the primary programmer involved in implementing various UI elements created by the artists and designers. I have also worked on the core mechanics of the game and system-user feedback.

Details

Yaoshi

In this 2D platformer, a plague ravages a small town in china, a family of herbalists must acquire a medicinal root from the mountains before it's too late.
Gameplay Programmer

  • Built in Unity. Programmed in C#
  • Worked in a team of four, game built for Game Jam 2023.
  • Worked primarily on player movement, UI systems.
  • Developed the parallax-cinematic look of the game.

Details

Portal Defender

EMBARK ON AN EXHILARATING MISSION TO DEFEND A MALFUNCTIONING PORTAL IN THIS 2D SPACE SHOOTER WITH A TWIST. NAVIGATE THROUGH WAVES OF INTERGALACTIC INVADERS, BUT BE VIGILANT – GETTING TOO CLOSE SPELLS OUT YOUR DOOM!
Designer and Gameplay Programmer

  • Built in Unity. Programmed in C#
  • This was a solo project, built from scratch using public domain assets.
  • The core mechanics were created by simulating 2D gravity and incorporating unique momentum-based movement for an engaging and dynamic gameplay experience.
  • I had also created partcile effects being triggered by registering collisions.
  • Randomly spawned 3 types of enemies and 2 powerups in different locations of the map.
  • UI system displaying player information was also created.

Details

To the horizon demo

In this flight simulator, fly into the sunset as you dodge obstacles with increasing diffuculty.
Gameplay Programmer

  • Built in Unity. Programmed in C#
  • Worked in a team of three.
  • Was the primary programmer working on the core mechanics of player movement.
  • I also worked on obstacle generation. The game was a demo to showcase variation in mechanics.

Details

Unity 3d demo

Designer and Programmer

  • Built in Unity. Programmed in HL/SL
  • An interactive graphics demo built in unity 3d.
  • No unity primitives were used. All the objects, lighting and textures were computed in the script using HL/SL.