Erin and the Other World
Draw constellations to defeat celtic monsters with powerful magic in this roguelike deckbuilder.
Gameplay Programmer
- Built in Unity. Programmed in C#
- Team of twelve.
- Extensively worked on building the UI system for the game. Ranging from the menu system to player progression throughout the game.
- I am the primary programmer involved in implementing various UI elements created by the artists and designers. I have also worked on the core mechanics of the game and system-user feedback.
Yaoshi
In this 2D platformer, a plague ravages a small town in china, a family of herbalists must acquire a medicinal root from the mountains before it's too late.
Gameplay Programmer
- Built in Unity. Programmed in C#
- Worked in a team of four, game built for Game Jam 2023.
- Worked primarily on player movement, UI systems.
- Developed the parallax-cinematic look of the game.
Portal Defender
EMBARK ON AN EXHILARATING MISSION TO DEFEND A MALFUNCTIONING PORTAL IN THIS 2D SPACE SHOOTER WITH A TWIST. NAVIGATE THROUGH WAVES OF INTERGALACTIC INVADERS, BUT BE VIGILANT – GETTING TOO CLOSE SPELLS OUT YOUR DOOM!
Designer and Gameplay Programmer
- Built in Unity. Programmed in C#
- This was a solo project, built from scratch using public domain assets.
- The core mechanics were created by simulating 2D gravity and incorporating unique momentum-based movement for an engaging and dynamic gameplay experience.
- I had also created partcile effects being triggered by registering collisions.
- Randomly spawned 3 types of enemies and 2 powerups in different locations of the map.
- UI system displaying player information was also created.
To the horizon demo
In this flight simulator, fly into the sunset as you dodge obstacles with increasing diffuculty.
Gameplay Programmer
- Built in Unity. Programmed in C#
- Worked in a team of three.
- Was the primary programmer working on the core mechanics of player movement.
- I also worked on obstacle generation. The game was a demo to showcase variation in mechanics.
Unity 3d demo
Designer and Programmer
- Built in Unity. Programmed in HL/SL
- An interactive graphics demo built in unity 3d.
- No unity primitives were used. All the objects, lighting and textures were computed in the script using HL/SL.