EDUCATION
INDIANA UNIVERSITY, BLOOMINGTON 2018-2023
Cognate: Game Programming
Cognate: Narrative Filmmaking
WORK EXPERIENCE - GAME DEVELOPMENT AND ANIMATION
Game Programmer, Erin and the Otherworld (Indie Game Development Project) Aug 2022 – May 2023
Designed and implemented the menu system including dynamic resolution, media controls and a tutorial screen
Created a dynamic UI bar displaying player health, mana and level progression. It also keeps track of bonus energy, number of possible constellations and currency
Tweened UI, Player and Enemy sprite elements in the game to respond to player interactions and moves.
Implemented player and enemy animations for various states (idle, attack, damage, etc.)
Intern, Innovative Animation (VFX and 3D Animation Studio), India Apr – Jul 2020
3D animation and modeling (Autodesk Maya), learned about the production pipeline of an animated short
Programmed shading mechanics for 3D models and rigged 3D models for animating
WORK EXPERIENCE - FILM AND MEDIA
Production Assistant, Bloomington Academy of Film and Theatre (Production Studio) May – Jun 2021
Collaborated with the studio and worked on three short motion pictures.
Acted as the primary camera operator for one of the productions.
Extensively involved in film editing and the post-production process.
Intern, Matchbox Films (Bollywood Production Studio), India May–Jun 2019
Researched crime documentaries being produced for Amazon Prime
Obtained and created B-roll footage for a Netflix show in pre-production, compiled footage for a docu-drama series trailer
Storyboarded and helped with the pre-production of a matrimonial ad shoot.
GAME DEVELOPMENT PORTFOLIO
https://anuraggotety.github.io/agotety.gihub.io/index.html
Game Programmer, Erin and the Otherworld, 2D Celtic themed puzzle-based card-builder (Team of 12) 2022-2023
Prototyped and implemented the menu system
Implemented UI bar which displays player stats and miscellaneous game information
Interpolated UI, Player and Enemy sprites to respond to interactions.
Implemented player animations
Game Programmer, Yaoshi, 2D infinite platformer – Game Jam 2023 (Team of 4) 2023
Implemented player movement and double jump
Developed the cinematic look of the game
Built the UI systems for the game
Game Programmer, To the Horizon Demo, 3D synthwave themed infinite flyer (Team of 4) 2022
Implemented player flight mechanics and endless forward movement
Procedurally generated obstacles in randomized positions
Game Designer and Programmer, Portal Defender, 2D space shooter with rotational mechanics (Solo Project) 2021
Implemented the core mechanics of the game using Euler calculations.
Procedurally generated two types of enemies, Implemented animations.
Developed UI system, including menu, player stats and help screen.
TECHNICAL SKILLS
Languages: | Java, Python, C, C#, GD Script, HL/SL, HTML | Creative: | Adobe After Effects, Premier, Photoshop, |
Platforms: Game Engines: | Windows, Linux, Mac-OS Unity, Godot, Unreal | Others: | Illustrator, Procreate, Autodesk Maya Android Studio |